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  • The Wolf : Culture, Nature, Heritage
    The Wolf : Culture, Nature, Heritage

    New insights into the changing human attitudes towards wild nature through the depiction of wolves in human culture and heritage. Few animals arouse such strong opinion as the wolf.It occupies a contested, ambiguous, yet central role in human culture and heritage.It appears as both an inspirational emblem of the wild and an embodiment of evil.Offering a mirror to different human attitudes, beliefs, and values, the wolf is, arguably, the species that plays the greatest role in shaping our views on what nature is or should be. North America and, more recently, Europe have witnessed a remarkable return of the grey wolf (Canis lupus, and its close relative the Eurasian wolf, Canis lupus lupus) to eco-systems.The essays collected here explore aspects of this recovery, and consider the history, literature and myth surrounding this iconic species.There are chapters on wolf taxonomy, including the coywolf, the red wolf, and the many faces of the dingo.We also meet the Tasmanian wolf and encounter Nazi Werewolves from Outer Space.The book explores the challenges of separating fact from fiction and superstition, and our willingness to co-exist with large carnivores in the twenty-first century.Biologists, historians, anthropologists, cultural theorists, conservationists and museologists will all find riches in the detail presented in this wolf collection.

    Price: 110.00 £ | Shipping*: 0.00 £
  • Steely Dan Two Against Nature UK video PROMO VIDEO
    Steely Dan Two Against Nature UK video PROMO VIDEO

    STEELY DAN Two Against Nature (UK promo PAL time-coded viewing video featuring 14 live tracks recorded at 2 private concerts in January 2000 at the Sony Studios in New York)

    Price: 6.99 € | Shipping*: 0.00 €
  • Exploration and Discovery
    Exploration and Discovery

    The discovery and mapping of the world, its peoples, oceans and continents, are the result of centuries of exploration.This book traces the history of such travel and the pioneers who pushed back the frontiers of the known world.It explains the reasons for their journeys, whether out of scientific curiosity, to create trading opportunities, to spread religious beliefs or for personal gain or glory.With the aid of over 250 illustrations, maps and photographs, this accessible reference work captures all the excitement and spirit of adventure.

    Price: 7.99 £ | Shipping*: 3.99 £
  • YouTube : Online Video and Participatory Culture
    YouTube : Online Video and Participatory Culture

    Since launching as a website for everyday video-sharing in 2005, YouTube has become one of the world’s most powerful digital media platforms. Originally published in 2009 when YouTube was only four years old, this book was the first to systematically investigate its cultural impacts and politics, highlighting the productive tensions between its amateur community rhetoric and its commercial media logics.Since then, YouTube has grown as a platform and matured as a company.Its business model is built on coordinating the interests of and extracting value from its content creators, audiences, advertisers and media partners, in a commercial setting where YouTube now competes with other powerful social media and streaming television platforms.Meanwhile, YouTube’s diverse communities of content creators, who developed the platform’s most distinctive cultural forms and genres, have strong ideas and interests of their own. While preserving the original edition’s forensic analysis of YouTube’s early popular culture and uses, this fully revised and updated edition weaves fresh examples, updated theoretical perspectives and comparative historical insights throughout each of its six chapters.Burgess and Green show how, over its more than a decade of existence, YouTube’s dual logics of commerciality and community have persisted, generating new genres of popular culture, new professional identities and business models for the media industries, and giving rise to ongoing platform governance challenges.The book is essential reading for anyone interested in the contemporary and future implications of digital media platforms and will be particularly valuable for students and scholars in media, communication and cultural studies.

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  • The Nature Adventure Book : 40 activities to do outdoors
    The Nature Adventure Book : 40 activities to do outdoors

    Get curious, get creative, get outside! Get close to nature with this outdoor project book. This is the perfect gift for adventurous children, as they play their way through 40 crafts and games to be done outside. Inside the pages of this activity book for kids, you'll discover:- More than 40 inspiring outdoor activities split into four sections: adventure skills, nature detective, wild art, and sensory games- Outdoor crafts that are explained clearly through beautiful photography and step-by-step instructions - Colourful and fun pages with illustrations mixed in throughout about fun things to do in natureNature is a destination, but you don't have to travel anywhere to find it!Perfect for kids aged 5-7 years, this nature book includes heaps of ideas for outdoor fun that can be done on-the-go, in your neighbourhood, or at your local park.It's the ultimate way to keep even the tiniest of explorers entertained for hours. From leading a friend on a journey to meet a tree and building a twig raft to collecting leaves on a nature walk and creating nature-inspired art, children will love discovering the magic of nature.It's the perfect gift for adventurous kids who love being outdoors and for parents looking for creative outdoor projects and an escape from digital entertainment.

    Price: 8.99 £ | Shipping*: 3.99 £
  • Playing Nature : Ecology in Video Games
    Playing Nature : Ecology in Video Games

    A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet?As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play.In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms.Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction.Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

    Price: 22.99 £ | Shipping*: 3.99 £
  • TikTok : Creativity and Culture in Short Video
    TikTok : Creativity and Culture in Short Video

    Since its acquisition and rebranding in 2018, TikTok has become one of the fastest growing platforms in the world.Moreover, it's the first Chinese-developed platform to find mainstream international success, carving its own niche in the global short video industry. In the first comprehensive exploration of TikTok, Kaye, Zeng, and Wikström provide a history of the emergent genre of short video and situate the platform within the cultures and controversies that have accompanied its dramatic growth.They provide an extensive overview of TikTok's functions and uses, the diverse markets in which the platform operates, and the issues of governance that have impacted its expansion.Once thought to be 'just for kids', the authors illustrate how TikTok is further transforming platform cultures and the dynamics of broader creative industries.TikTok, the authors argue, represents an evolutionary step in the way culture is produced and consumed on digital platforms. This timely book is essential reading for students and scholars in media and communication studies and for anyone who has been captivated by the global growth of TikTok and short video.

    Price: 15.99 £ | Shipping*: 3.99 £
  • Video Games and Pop Culture : Odyssey Two
    Video Games and Pop Culture : Odyssey Two

    The year was 2016.  The culture wars were deepening, with no end in sight.  As the marketplace of ideas faded further into memory, one writer tried to bring it back – and succeeded.In September 2016 Robert B. Marks’ Garwulf’s Corner returned to The Escapist for another year, presenting a moderate and mature look at many of the hot-button issues facing pop culture.  Months after Garwulf’s Corner’s second year came to an end the Escapist was sold to another media company – and its new editor-in-chief libeled everybody who had worked there since 2014.  During the ensuing legal action, the whole of Garwulf’s Corner was removed from the pages of the Escapist and all but destroyed...until now.Insightful, compelling, and still relevant, this volume contains:- The second year of Garwulf’s Corner, covering topics ranging from Star Wars movies to outrage culture to video games.- Previously unpublished installments looking at Minecraft, video game addiction, and more.- The full run of The Most Important PC Games of All Time, a comprehensive look at the decades-long history of the video game from the 1940s to today.From No Man’s Sky to Police Quest, from Fox’s Gotham to military science fiction, take a fresh and new odyssey back into the world of pop culture.

    Price: 15.95 £ | Shipping*: 3.99 £

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