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Designing Context for User Experiences : Building User Experiences
To make sense of the world, we're always trying to place things in context, whether our environment is physical, cultural, or something else altogether.Now that we live among digital, always-networked products, apps, and places, context is more complicated than ever - starting with "where" and "who" we are.This practical, insightful book provides a powerful toolset to help information architects, UX professionals, and web and app designers understand and solve the many challenges of contextual ambiguity in the products and services they create.You'll discover not only how to design for a given context, but also how design participates in making context.Learn how people perceive context when touching and navigating digital environments See how labels, relationships, and rules work as building blocks for context Find out how to make better sense of cross-channel, multi-device products or services Discover how language creates infrastructure in organizations, software, and the Internet of Things Learn models for figuring out the contextual angles of any user experience
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The Wolf : Culture, Nature, Heritage
New insights into the changing human attitudes towards wild nature through the depiction of wolves in human culture and heritage. Few animals arouse such strong opinion as the wolf.It occupies a contested, ambiguous, yet central role in human culture and heritage.It appears as both an inspirational emblem of the wild and an embodiment of evil.Offering a mirror to different human attitudes, beliefs, and values, the wolf is, arguably, the species that plays the greatest role in shaping our views on what nature is or should be. North America and, more recently, Europe have witnessed a remarkable return of the grey wolf (Canis lupus, and its close relative the Eurasian wolf, Canis lupus lupus) to eco-systems.The essays collected here explore aspects of this recovery, and consider the history, literature and myth surrounding this iconic species.There are chapters on wolf taxonomy, including the coywolf, the red wolf, and the many faces of the dingo.We also meet the Tasmanian wolf and encounter Nazi Werewolves from Outer Space.The book explores the challenges of separating fact from fiction and superstition, and our willingness to co-exist with large carnivores in the twenty-first century.Biologists, historians, anthropologists, cultural theorists, conservationists and museologists will all find riches in the detail presented in this wolf collection.
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Designing Context for User Experiences: Building User Experiences
Designing Context for User Experiences: Building User Experiences
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Quantifying the User Experience : Practical Statistics for User Research
Quantifying the User Experience: Practical Statistics for User Research, Second Edition, provides practitioners and researchers with the information they need to confidently quantify, qualify, and justify their data.The book presents a practical guide on how to use statistics to solve common quantitative problems that arise in user research.It addresses questions users face every day, including, Is the current product more usable than our competition?Can we be sure at least 70% of users can complete the task on their first attempt?How long will it take users to purchase products on the website? This book provides a foundation for statistical theories and the best practices needed to apply them.The authors draw on decades of statistical literature from human factors, industrial engineering, and psychology, as well as their own published research, providing both concrete solutions (Excel formulas and links to their own web-calculators), along with an engaging discussion on the statistical reasons why tests work and how to effectively communicate results.Throughout this new edition, users will find updates on standardized usability questionnaires, a new chapter on general linear modeling (correlation, regression, and analysis of variance), with updated examples and case studies throughout.
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User Experience Foundations
Making user experience (UX) central to development of a product, service or system enhances customer satisfaction, resulting in higher conversion rates and a stronger brand presence.This book provides a reasoned and authoritative description of what UX is, why it works and what tools and techniques are involved, in line with the BCS Foundation Certificate in User Experience, based on ISO 9241-210.
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Observing the User Experience : A Practitioner's Guide to User Research
Observing the User Experience: A Practitioner’s Guide to User Research aims to bridge the gap between what digital companies think they know about their users and the actual user experience.Individuals engaged in digital product and service development often fail to conduct user research.The book presents concepts and techniques to provide an understanding of how people experience products and services.The techniques are drawn from the worlds of human-computer interaction, marketing, and social sciences. The book is organized into three parts. Part I discusses the benefits of end-user research and the ways it fits into the development of useful, desirable, and successful products.Part II presents techniques for understanding people’s needs, desires, and abilities.Part III explains the communication and application of research results.It suggests ways to sell companies and explains how user-centered design can make companies more efficient and profitable.This book is meant for people involved with their products’ user experience, including program managers, designers, marketing managers, information architects, programmers, consultants, and investors.
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Type Tricks: User Design : Your Personal Guide to User Design
Type Tricks: User Design is a dissemination of the author's research into typeface legibility. What to consider when choosing fonts in difficult reading situations including signage, small point sizes, glance-like reading or scanning?But also what to look out for when designing for struggling readers, for example people with low-vision, elderly, children and people with dyslexia. This kind of research is normally communicated in scientific papers, which takes a long time to read and understand.In this book, all findings are presented in an illustrative and easily accessible way.The book has a small amount of text and lots of illustrations presenting more than 140 tips from evidence-based research.
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User Story Mapping
User story mapping is a valuable tool for software development, once you understand why and how to use it.This insightful book examines how this often misunderstood technique can help your team stay focused on users and their needs without getting lost in the enthusiasm for individual product features.Author Jeff Patton shows you how changeable story maps enable your team to hold better conversations about the project throughout the development process.Your team will learn to come away with a shared understanding of what you're attempting to build and why.Get a high-level view of story mapping, with an exercise to learn key concepts quickly Understand how stories really work, and how they come to life in Agile and Lean projects Dive into a story's lifecycle, starting with opportunities and moving deeper into discovery Prepare your stories, pay attention while they're built, and learn from those you convert to working software
Price: 31.99 £ | Shipping*: 0.00 £
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